Armory 3D Engine

class HaxeRecast

package haxerecast

import haxerecast.Recast

@:native("recast")

Methods

OBJDataLoader(data:String, done:() ‑> Void):Void

buildSolo():Void

findPath(from_x:Float, from_y:Float, from_z:Float, to_x:Float, to_y:Float, to_z:Float, max:Int, callback:Dynamic):Void

getRandomPoint(callback:Dynamic):Void

set_agentHeight(val:Float):Void

set_agentMaxClimb(val:Float):Void

set_agentMaxSlope(val:Float):Void

set_agentRadius(val:Float):Void

set_cellHeight(val:Float):Void

set_cellSize(val:Float):Void

settings(settings:Map<String, Float>):Void

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