OBJDataLoader(data:String, done:() ‑> Void):Void
buildSolo():Void
findPath(from_x:Float, from_y:Float, from_z:Float, to_x:Float, to_y:Float, to_z:Float, max:Int, callback:Dynamic):Void
getRandomPoint(callback:Dynamic):Void
set_agentHeight(val:Float):Void
set_agentMaxClimb(val:Float):Void
set_agentMaxSlope(val:Float):Void
set_agentRadius(val:Float):Void
set_cellHeight(val:Float):Void
set_cellSize(val:Float):Void
settings(settings:Map<String, Float>):Void