new()
@:value(0.0)@propheightOffset:Float = 0.0
@:value(5)@propspeed:Float = 5
tickPos:Null<() ‑> Void>
tickRot:Null<() ‑> Void>
@:value(0.4)@propturnDuration:Float = 0.4
setPath(path:Array<Vec4>):Void
stop():Void
@:value("")name:String = ""
object:Object
notifyOnAdd(f:() ‑> Void):Void
notifyOnInit(f:() ‑> Void):Void
notifyOnLateUpdate(f:() ‑> Void):Void
notifyOnRemove(f:() ‑> Void):Void
notifyOnRender(f:Graphics ‑> Void):Void
notifyOnRender2D(f:Graphics ‑> Void):Void
notifyOnUpdate(f:() ‑> Void):Void
remove():Void
removeLateUpdate(f:() ‑> Void):Void
removeRender(f:Graphics ‑> Void):Void
removeRender2D(f:Graphics ‑> Void):Void
removeUpdate(f:() ‑> Void):Void