armory.trait
| .. | |
|---|---|
| internal | |
| navigation | |
| physics | |
| ArcBall | |
| Character | |
| ConvexBreaker | |
| ConvexHull | |
| CustomParticle | Trait to enable GPU instancing of Mesh objects |
| CutResult | |
| Face3 | |
| FirstPersonController | |
| FollowCamera | This trait is to be used with a camera mounted on a camera boom with offset. 1. Place the camera as a child to another object, for example an 'Empty'. 2. Place this trait on the 'Empty' object. 3. Set the name of the target object to be followed by the camera. |
| Line3 | |
| Macro | |
| NavAgent | |
| NavCrowd | |
| NavMesh | |
| PhysicsBreak | |
| PhysicsDrag | |
| Plane | |
| SimpleMoveObject | Simple script to move an object around using the keyboard with WSAD+QE. Can be used for testing and debuging. |
| SimpleRotateObject | Simple script to rotate an object around using the keyboard with RT(x), FG(y), VB(z). Can be used for testing and debuging. |
| SimpleScaleObject | Simple script to scale an object around using the keyboard. All axis can be scaled at once using the Z and X keys. Individual axis can be scaled using YU(x), HJ(y), NM(z). Can be used for testing and debuging. |
| ThirdPersonController | |
| UserData | |
| VehicleBody | |
| VehicleWheel | |
| VirtualGamepad | |
| WalkNavigation | |